Trade

Trade Based Nations
“Trade nations ''are in it for the profit. Their only allegiance is to gold and power.''” - Coratus Frostwolf

Summary
Trade based nations are focused highly on turning a profit and building up massive amounts of wealth to establish their government on. In times of peace, trade based nations will often try to establish a web of trade routs to ensure a high amount of goods is flowing so they may gleem the profit. In times of war, trade based nations will often (though not always) hire out mercenaries and other tribes/nations to aid them.

History
Coratus Frostwolf of the Mizrall Tribe first founded the concept of trade based nations after the great migration from Rok'tol to the Aharat. Seeing that he and his people had prime location along the river, he began setting up trade networks with other tribes, thus eliminating the need to wage war and forcibly take goods from people.

Perks

 * Excels at making money - Varies depending on trade routs
 * Can hire mercenary units with a 10% discount - Depending on their region
 * Can instigate Merchant Alliances with other Trade Based Nations
 * All Markets are open - Each trade faction can set up their free market however they desire and tax what they wish on goods
 * Advanced Technology and Medicine - From trading goods with many nations at a time
 * New lands and holds can be PURCHASED for an agreed amount of currency by the realm master

Downsides

 * Highly susceptible to corruption
 * Lacks warfare based perks
 * Higher troop tax - 15% higher than War Based nations.
 * Cannot conquer territory - Can win territory if fighting a defensive war.